Tis the season for Warhammer's Annual Xmas Promo! This year Slash joins the Orks army!
Goff Rocker is the frontman of the most egregious and obnoxiously loud band in the history of the galaxy. While his Ork brethren bring the Waaagh! to the battlefield, he provides the soundtrack to a krumpin’.
Inspired by the original Goff Rockers miniatures released in Warhammer's distant past, this miniature is designed to be reminiscent of – and intended to be – the frontman of the band. Standing as if mid-performance, with one foot atop a remote Squig-amp, he is equipped with a classically shaped rock guitar and Stikk Bomb microphone.
Inspired by the original Goff Rockers miniatures released in Warhammer's distant past, this miniature is designed to be reminiscent of – and intended to be – the frontman of the band. Standing as if mid-performance, with one foot atop a remote Squig-amp, he is equipped with a classically shaped rock guitar and Stikk Bomb microphone.
-from the Games Workshop Page
Warhammer on the Christmas list? Box sets are a great way to get started and Saturday Astra Militarum gets their own Army Box Set!!
The Astra Militarum Army Set brings you a fearsome army of Cadian soldiers, all with redesigned and new multipart plastic kits, suitable both for brand new projects and bolstering existing collections. A capable Command Squad leads from the front, while masses of infantry Shock Troops march to war alongside heavy Field Ordnance and an Armoured Sentinel walker. This balanced army is ready to crush the many foes of the Imperium, or lay down their lives in the attempt.
This box is also the first place to find the new Codex: Astra Militarum, a 154-page hardback book with an exclusive cover, equipping you with inspiring lore, updated rules, and epic artwork. In addition to the book and models, you’ll find a complete deck of datacards, and a Cadian Transfer Sheet replete with almost 600 markings, text, and numerals. Be amongst the first wave to establish a foothold with this army set, and show the galaxy that though the planet may break, the Imperial Guard never will.
The Astra Militarum Army Set brings you a fearsome army of Cadian soldiers, all with redesigned and new multipart plastic kits, suitable both for brand new projects and bolstering existing collections. A capable Command Squad leads from the front, while masses of infantry Shock Troops march to war alongside heavy Field Ordnance and an Armoured Sentinel walker. This balanced army is ready to crush the many foes of the Imperium, or lay down their lives in the attempt.
This box is also the first place to find the new Codex: Astra Militarum, a 154-page hardback book with an exclusive cover, equipping you with inspiring lore, updated rules, and epic artwork. In addition to the book and models, you’ll find a complete deck of datacards, and a Cadian Transfer Sheet replete with almost 600 markings, text, and numerals. Be amongst the first wave to establish a foothold with this army set, and show the galaxy that though the planet may break, the Imperial Guard never will.
-from the Games Workshop Page
Rich Storytelling meets engaging gameplay!!
A 100,000-strong Ottoman army arrives outside the Habsburg capital of Vienna. Inside the city, 12,000 infantry, a city militia, and citizen-soldiers mount a desperate defense. As the Ottoman siege lines draw closer to the city walls, the outnumbered Viennese cling to the faint hope a relief force will arrive in time to save them. For both sides, the real battle is a race against time.
Fire & Stone: Siege of Vienna 1683 places you in one of the most dramatic sieges in history. With a completely different set of cards for each player, you will conduct deadly assaults against impenetrable fortifications, dig tunnels packed with explosives, and launch desperate attacks to delay your enemy's advance. Or you can play powerful events with the power to change the course of battle!
Includes historical notes about the siege and 17th century siege warfare (knowledge not required to play the game).
Fire & Stone: Siege of Vienna 1683 places you in one of the most dramatic sieges in history. With a completely different set of cards for each player, you will conduct deadly assaults against impenetrable fortifications, dig tunnels packed with explosives, and launch desperate attacks to delay your enemy's advance. Or you can play powerful events with the power to change the course of battle!
Includes historical notes about the siege and 17th century siege warfare (knowledge not required to play the game).
Third Eye Fast Facts:
Ages: 14+
Players: 2
Game Length: 60-90 minutes
Ages: 14+
Players: 2
Game Length: 60-90 minutes
The Quacks are back in a MEGA BOX!!
Welcome to Quedlinburg, where the best miracle doctors and quack surgeons from all across the land gather to brew their concoctions to cure everything from smelly feet to homesickness. Every quack has their own special brew they hope will make them the best miracle doctor in the land!
The Quacks of Quedlinburg is a strategic push-your-luck game where each player draws from their potpourri of ingredients until they think that their own special blend is just right. But be careful: a few too many special ingredients and the whole potion could blow up in your face! Do you stop early to improve your chances of making a better potion later that will win the day, or do you risk a big setback in order to get more money and fame now?
The Quacks of Quedlinburg: Mega Box combines the base game with its two expansions: The Herb Witches and The Alchemists.
The Quacks of Quedlinburg is a strategic push-your-luck game where each player draws from their potpourri of ingredients until they think that their own special blend is just right. But be careful: a few too many special ingredients and the whole potion could blow up in your face! Do you stop early to improve your chances of making a better potion later that will win the day, or do you risk a big setback in order to get more money and fame now?
The Quacks of Quedlinburg: Mega Box combines the base game with its two expansions: The Herb Witches and The Alchemists.
Magic railroad companies race to deliver goods!!
The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.
In Empyreal: Spells & Steam, technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.
Third Eye Fast Facts:
Ages: 10+
Players: 2-6
Game Length: 30-75 minutes
Ages: 10+
Players: 2-6
Game Length: 30-75 minutes
Nothing like the holidays to role-play together with loved ones!!
All you need to play! Q-Workshop proudly presents the RPG Starter Kit, a combination of masterfully made props for fresh gamers no matter their age! Inside, you will find a complete Elvish Dice Set in black and red, a customized Player's Notebook, a wooden Level Counter, an automatic pencil with an eraser, and an Elvish Dice Bag made of cotton with red print on the front.
A sci-fi board game of paranoia, horror and strategy!!
A group of astronauts goes on a rescue mission and lands on a desolate planet to learn the fate of a long-lost scientific vessel. With little over a day to investigate what happened, they discover that the survivors they encountered, and the planet itself, hide horrible secrets, and they have to solve the mystery of The Shadow Planet before everyone there, and everyone in the galaxy, are doomed!
Players have to choose between six different characters and draw the secret goal they want to achieve, deceiving their rivals and controlling the flow of the game through management of different decks. They have to move around to various locations on the planet to gain powerful cards or use special abilities, paying attention to the moves of their opponents, to find out who they really are and what their secret purpose is.
Players have to choose between six different characters and draw the secret goal they want to achieve, deceiving their rivals and controlling the flow of the game through management of different decks. They have to move around to various locations on the planet to gain powerful cards or use special abilities, paying attention to the moves of their opponents, to find out who they really are and what their secret purpose is.
Third Eye Fast Facts:
Ages: 14+
Players: 3-5
Game Length: 90 minutes
Ages: 14+
Players: 3-5
Game Length: 90 minutes
Beware the consequences of your actions while exploring a world of myth and legend!!
Steeped in epic Nordic and Celtic myths and sagas, Trudvang Legends places players in the roles of legendary heroes who make their mark on a dynamic, everchanging fantasy world.
The game — based on the Swedish RPG, Trudvang Chronicles — thrusts players into a cycle of epic sagas in which their achievements change not only the world itself, but the very rules by which gods, peoples and nature interact. They will quest through an interwoven series of adventure books, and the results of their choices will echo through history: changing the relationships between sovereign nations, usurping kings, creating new waygates, or even locking and unlocking parts of the map.
Change in Trudvang Legends manifests physically as parts of the board actually change, making the actions of previous hero generations affect future sagas. However, the changes are only as permanent as long as history remembers them, which makes the game endlessly replayable, and even playing the same adventure book repeatedly will have a completely different feeling because the world itself has changed. Heroes, following a path of destiny, will even become historical fixtures as they become kings, guildmasters, or even gods!
Third Eye Fast Facts:
Ages: 14+
Players: 1-4
Game Length: 60 minutes
Ages: 14+
Players: 1-4
Game Length: 60 minutes
You can view the full gallery of new releases here!!