Now Playing at Third Eye Games for 6/3/2022!!

Now Playing at Third Eye Games for 6/3/2022!!

Last year's Adventures in Forgotten Realms was a huge hit and this next combination we are ULTRA HYPE about!!
Dungeons & Dragons storytelling meets Magic’s most social format in a new crossover multiplayer experience for the ages. Turn every Commander game into an adventure with iconic D&D characters and spells. And create your own powerful character from the ground up with the return of Commander Draft.
Prerelease starts this weekend!!
This year's Starter Kit for MTG is here! Choose from 2 different sets!!
Each color, or color combination, in Magic reflects a certain style of play—each with its own personality, goals, and strategies.
-Choose the Red-Green deck to do massive damage with buffed-up creatures, trampling through your opponent's defenses.
-Choose the White-Blue deck to take control of the game—casting spells to stall your opponent while you fill the skies with a deadly swarm of creatures.
Small Box, Big Robbery!!
March 18, 1990, Boston: You enter the art museum, and an hour-and-a-half later you come out unnoticed with your pockets full - but now comes the hardest part. . .
In Art Robbery, you slip into the role of art thieves. You have successfully put the robbery behind you, and you have many drawings, paintings, sculptures, and antiques in your possession, yet the treasure is not infinite and you are now facing your greatest challenge: distributing the loot.
Over several rounds, you confront the other players and try to get a share of the four collections. In the end, the thief who is able to snatch most of the loot wins. . . maybe. After all, the FBI is not giving up and is looking for you, so during the game, you need to collect enough alibis to avoid being caught.
Ages: 8+
Players: 2-5
Game Length: 20 minutes
Gather resources to shape the evolution of four planets in a young solar system!!
Planetarium is designed for science-lovers and hobby gamers of all ages. Simple rules combine with interesting and challenging game play. The thematic elements of the game have been developed with an eye on the science, assisted by a scientist working on NASA's search for life on Mars.
Ages: 10+
Players: 1-4
Game Length: 45 minutes
Collect resource, construct buildings, and make combos in anytime and anywhere!
As kingdom architects, players will need to collect raw materials to construct various buildings, build walls to resist the invasion of northern barbarians, and use the king's reward properly to speed up your progress. Try to be the player with the most honors (VP) at the game's end.
Players play a card to the kingdom area, place workers on the edge of the card to collect resources, and then may use resources to construct a building.
The game end is triggered when a player has built 6 buildings. Each player totals their honors (VP) from their Buildings, Walls, Donkey and Oracle Cards.
Ages: 14+
Players: 1-2
Game Length: 20-40 minutes
A whole new EXIT feeling: clever riddles, four puzzles and an exciting story!
The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his own to find the shadowy lord of the manor, but he hasn't returned. Fearing the worst, you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend.

Exit: Nightfall Manor, there are riddles within riddles, hidden within four 88-piece jigsaw puzzles. Like other Exit titles, Nightfall Manor has no game board, but neither does it have any riddle cards. Instead, there are four jigsaw puzzles that you will find and assemble, one at a time. Each completed puzzle reveals a location containing more riddles to decipher.

Difficulty level: 2 / 5
Ages: 12+
Players: 1-4
Game Length: 60-90 minutes
Left for dead, three young students fight for their lives against an unknown entity.
Anomaly is a hidden movement, deduction, and combat game for 2-4 players. Players in this game are divided into 2 teams. One player is the Anomaly, while the other players are the Students. The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students' positions.
The Anomaly needs to feed to stay alive, either on the fuel or the students themselves. The students will be working to destroy the Anomaly's fuel sources, and to damage it with improvised weapons like traps and stun batons. The students have cards with abilities on them that let them and attack or take other actions. However, when they use one of these actions, they must give the card to the Anomaly. The cards have inverse abilities for the Anomaly that will give it new powers, like Possess or Teleport. If the Anomaly gets enough cards, it will also be able to evolve and develop even more powerful abilities. The game ends when the health pool for either the Anomaly or the students is depleted.
Ages: 14+
Players: 2-4
Game Length: 60 minutes
When the time of reckoning comes, a new Archmage will rule!
Archmage is a strategy board game where you build and lead an order of mages towards the epic destiny of becoming Archmage, a wizard that weaves all six spheres of magic into one.
You begin the game as a fledgling mage exploring a post-apocalyptic landscape, deploying loyal followers from your company to gather lost relics from various ruined locations. These magical relics can be traded to six mythic races to gain a fundamental knowledge of their magic. Once these basic spells are learned, you may then combine them into higher forms of magic and continue to grow your order, casting powerful spells to further your plan to become Archmage.
The game is a hybrid of euro-style and thematic board games, featuring exploration, resource gathering and management, area/map control, and a spell system where players shape a tableau of player powers over the course of the game.
Ages: 14+
Players: 1-4
Game Length: 60-120 minutes
King's Forge gets it's third edition!!
The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?
In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.
Ages: 14+
Players: 2-4
Game Length: 60-120 minutes
Lot's of goodies coming out for Warhammer and KillTeam this weekend!!
See the full gallery of new releases here!