Dune Imperium - Third Eye
dire wolf digital Board Games > Large Box Games Dune Imperium 810058800008 DWD 01000

dire wolf digital

Dune Imperium

Sale price$49.99
SKU: DWD 01000

Dune: Imperium is a game that uses deck-building to add a hidden-information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory!

UPC/ISBN: 810058800008

Quantity:

Product Information

Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com

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Cover art for Comics on our website is provided to us at the time of solicit. While we do our best to keep these images up to date; some covers may be subject to change!

At Third Eye, we ship thousands of comics every week, and we know condition matters. Whether you're reading, collecting, or grading, we want you to feel confident when a Third Eye package arrives.

This policy outlines our standard for new release and shipped comics, and the industry-standard guidelines we follow.

OUR STANDARD

Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.

We use industry-standard grading guidelines from:

If you're new to comic grading, the resources above are a great place to start.

WHY WE DON'T GUARANTEE 9.8

Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
new books off the truck will exhibit minor production characteristics,
and that's normal, and consistent with industry standards across every
retailer.

A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.

We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.

WHAT QUALIFIES AS NM 9.4

Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:

Bindery characteristics:

  • Minor to moderate corner tears
  • White edges along the spine (common on most modern printings)
  • Covers slightly offset from interior pages (common on cardstock covers)

Printing characteristics:

  • Slight color rub on back covers
  • Small paper wrinkles present from the paper roll prior to printing
  • Wavy paper texture from the printing process

Spine characteristics:

  • 2-3 small color-breaking spine ticks
  • Minor non-color-breaking spine dings

These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.

OUR RETURN & EXCHANGE POLICY

We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.

We will replace or refund:

  • Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
  • Books that fall below NM 9.4 standard (significant spine damage, major creasing, tears, etc.)
  • Wrong cover or wrong issue shipped

For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.

QUESTIONS?

If you have questions about a specific book or want to learn more about comic grading, our team is happy to help. Reach out to service@thirdeyecomics.com.

We appreciate your trust in Third Eye Comics, and we're committed to delivering books that meet the standards both you and we expect.