Czech Games Board Games > Large Box Games Codenames XXL (2025) 8594156311360 CGE00136

Czech Games

Codenames XXL (2025)

Sale price$34.99
SKU: CGE00136

The new edition of Codenames XXL refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones. Like the previous Codenames XXL, this version is ideal for players with visual impairments as well as large groups. The updated edition comes in a more compact box for easier storage and transport but the font used for the words is even larger than before!

In Codenames XXL, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like “chocolate,” “sunflower,” or even “carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin.

To play, lay out 25 cards, each featuring a single word. The spymasters share a key card that shows which words correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue.

Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over.

Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin.Get ready for clever clues, bold guesses, and the ultimate race to uncover your team’s secret agents — Codenames XXL makes every game night unforgettable!

Ages 10+
4-8+ players
15 minute play time

Contents:

  • 200 cards with 400 codenames
  • 16 agent tiles in two colors
  • 1 double agent tile
  • 7 innocent bystander tiles
  • 1 assassin tile
  • 40 key cards
  • 1 rulebook
  • 1 card stand (made of RE-Wood®)

UPC/ISBN: 8594156311360

Quantity:

Product Information

Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com

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This policy outlines our standard for new release and shipped comics, and the industry-standard guidelines we follow.

OUR STANDARD

Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.

We use industry-standard grading guidelines from:

If you're new to comic grading, the resources above are a great place to start.

WHY WE DON'T GUARANTEE 9.8

Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
new books off the truck will exhibit minor production characteristics,
and that's normal, and consistent with industry standards across every
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A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.

We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.

WHAT QUALIFIES AS NM 9.4

Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:

Bindery characteristics:

  • Minor to moderate corner tears
  • White edges along the spine (common on most modern printings)
  • Covers slightly offset from interior pages (common on cardstock covers)

Printing characteristics:

  • Slight color rub on back covers
  • Small paper wrinkles present from the paper roll prior to printing
  • Wavy paper texture from the printing process

Spine characteristics:

  • 2-3 small color-breaking spine ticks
  • Minor non-color-breaking spine dings

These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.

OUR RETURN & EXCHANGE POLICY

We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.

We will replace or refund:

  • Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
  • Books that fall below NM 9.4 standard (significant spine damage, major creasing, tears, etc.)
  • Wrong cover or wrong issue shipped

For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.

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