Troll Lord Games
Castles & Crusades: Adventurers Backpack
The cornerstone of any good character lies on their back. What they carry into the primeval wilds keeps them alive. Luck in the dungeon is hedged by what lies in the satchel. From medical kits to overland adventuring backpacks, the gear you carry separates success and life and catastrophe and death. The Adventurers Backpack presents an unprecedented ability to equip your character with everything they could possibly need for any situation they can encounter.
In this tomb you’ll find 34 pre generated backpacks. Backpacks designed for specific characters. Backpacks designed for specific terrain. Backpacks designed for specialists. Overland-basic, Overland-expert, Dungeon-basic, Dungeon-expert, medical kits, thieves tools and so much more. Flesh your character out with all the equipment they are going to need*!
With this equipment comes 14 expanded classes from your Castles & Crusades game. Complete to 24th level you’ll find the divine knight, pacer, archer, rune mark and so much more. Play the Seeker and you’ll see the value of primes like never before. An magic user channeling their magic into the world around them. So much more.
The Adventurers Backpack has a new angle. Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. Herein we delve into all 27 classes taken from the Players Handbook and this book and and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes!
And in the end you’ll want guard dog, a simpler hand to hand combat system, counter spells and spell duals, an introduction to plane travel and more. The Adventurers Backpack is the resource you are looking for.
*Weapons not included!
UPC/ISBN: 9781952379765
Product Information
Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com
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At Third Eye, we ship thousands of comics every week, and we know condition matters. Whether you're reading, collecting, or grading, we want you to feel confident when a Third Eye package arrives.
This policy outlines our standard for new release and shipped comics, and the industry-standard guidelines we follow.
OUR STANDARD
Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.
We use industry-standard grading guidelines from:
- CBCS Comic Grading Scale
- Overstreet Comic Grading Standards
- CGC grading standards
If you're new to comic grading, the resources above are a great place to start.
WHY WE DON'T GUARANTEE 9.8
Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
new books off the truck will exhibit minor production characteristics,
and that's normal, and consistent with industry standards across every
retailer.
A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.
We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.
WHAT QUALIFIES AS NM 9.4
Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:
Bindery characteristics:
- Minor to moderate corner tears
- White edges along the spine (common on most modern printings)
- Covers slightly offset from interior pages (common on cardstock covers)
Printing characteristics:
- Slight color rub on back covers
- Small paper wrinkles present from the paper roll prior to printing
- Wavy paper texture from the printing process
Spine characteristics:
- 2-3 small color-breaking spine ticks
- Minor non-color-breaking spine dings
These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.
OUR RETURN & EXCHANGE POLICY
We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.
We will replace or refund:
- Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
- Books that fall below NM 9.4 standard (significant spine damage, major creasing, tears, etc.)
- Wrong cover or wrong issue shipped
For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.
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If you have questions about a specific book or want to learn more about comic grading, our team is happy to help. Reach out to service@thirdeyecomics.com.
We appreciate your trust in Third Eye Comics, and we're committed to delivering books that meet the standards both you and we expect.

