Gila RPGs Tabletop Games > Role-Playing Games Hunt 16910076 16910076
Gila RPGs Tabletop Games > Role-Playing Games Hunt 16910076 16910076
Gila RPGs Tabletop Games > Role-Playing Games Hunt 16910076 16910076
Gila RPGs Tabletop Games > Role-Playing Games Hunt 16910076 16910076
Gila RPGs Tabletop Games > Role-Playing Games Hunt 16910076 16910076
Gila RPGs Tabletop Games > Role-Playing Games Hunt 16910076 16910076

Gila RPGs

Hunt

Sale price$24.99
SKU: 16910076

Your Order is Doomed.


Once it was a bastion of power and safety in a cruel and uncaring world. 

That was then, though. Disaster has fallen upon your order. The knights are scattered. The walls crumble. The feasting halls once filled with raucous singing and laughter sit silent, corroded goblets and the smell of rotten meat staining the very air.

In an act of desperation, a small group of remaining knights have broken the seals on the keep’s vault. Inside the relics and weapons of an ancient time call to them, begging to be lifted once again. It will cost these knights everything, but it is the orders only hope.

The hunt begins. 

HUNT

In HUNT, you and your friends will tell the story of a doomed order of knights. In a final desperate act, the knights gather together for one final quest into the wild forest surrounding their once great keep. 

HUNT is a tabletop roleplaying game for 3-5 players and uses the LUMEN 2.0 system, which eschews the use of dice, focusing on collaborative storytelling, and puzzle-like combat. The game is designed to be played in a single session, known as a one-shot. By the end, your characters will have either succeeded or failed, but regardless, their story will have been told. 

KNIGHTS

Each player will take on the role of one of the doomed knights who still walk their order's halls. A knight in HUNT swears an oath, which binds them to a particular role within the order. 

Oaths of stone are protectors of the keep, while oaths of sky keep their eyes ever on the horizon for new threats. Oaths of wood attune themselves to the cursed forest that surround the keep, while oaths of echo learn to mimic their world in order to strike back at it.

WEAPONS

To slay a beast and save the order, the knights will need weapons. Some were locked away, never to be used, but desperate times...

Each knight will choose a weapon to carry with them on their HUNT. Each weapon grants their wielder a number of powers they will unleash when they finally face the beast. 

HOW IT WORKS

HUNT is designed to be played in a single session. Each player will swear an oath with their knight, choose a weapon, and then they will begin their final hunt. Over the course of play, the knights will face a series of challenges presented by the GM. HUNT uses the LUMEN 2.0 system, and so challenges are overcome through resource management and creative descriptions of how the knights might prevail rather than dice.

Through out their quest, the knights will attempt to accomplish great feats to empower their weapons, allowing them to strike down the beast that waits for them at the end.

UPC/ISBN: 16910076

Quantity:

Product Information

Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com

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OUR STANDARD

Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.

We use industry-standard grading guidelines from:

If you're new to comic grading, the resources above are a great place to start.

WHY WE DON'T GUARANTEE 9.8

Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
new books off the truck will exhibit minor production characteristics,
and that's normal, and consistent with industry standards across every
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A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.

We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.

WHAT QUALIFIES AS NM 9.4

Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:

Bindery characteristics:

  • Minor to moderate corner tears
  • White edges along the spine (common on most modern printings)
  • Covers slightly offset from interior pages (common on cardstock covers)

Printing characteristics:

  • Slight color rub on back covers
  • Small paper wrinkles present from the paper roll prior to printing
  • Wavy paper texture from the printing process

Spine characteristics:

  • 2-3 small color-breaking spine ticks
  • Minor non-color-breaking spine dings

These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.

OUR RETURN & EXCHANGE POLICY

We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.

We will replace or refund:

  • Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
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  • Wrong cover or wrong issue shipped

For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.

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