Mongoose Publishing
Paranoia: Powers That Be: Trust No One
Troubleshooters are more than just dangerous twits who tend to accidentally destroy more than they intended to destroy. They are also unwitting (and often witless) pawns in the power struggles of anyone who has authority, wealth or very lax morals. Are rivals getting too full of themselves? Make up a reason to send over a Troubleshooter team and enough things tend to die or explode that those rivals are back to square one—and finding their own Troubleshooting teams to send over for payback. Is this abusing the purpose of Troubleshooting? Yes, but no one cares.
Except for the GM, because in this game, abusing power is their bread and butter.
Power That Be: Trust No One is a big supplement going into details on all eight service groups and all 13 secret societies, including the return of the Illuminati. While we included some lore details such as possible origins and different departments/cells, most of this book is dedicated to making Troubleshooters’ lives more... interesting.
• A specific section in each writeup, ‘How They Mess With Troubleshooters’, with scenes to drop into any mission so players stay on their toes, including flimsy excuses for what triggered those scene drops so GMs can claim to be nice.
• Weird mini games for more scenes, such as a B3 taste test or sticking forks into outlets to see if they have power.
• Different service group departments and secret society cells that can pull Troubleshooters in different directions.
• Leaders and those who want to usurp those leaders so the Troubleshooters can get caught in a power struggle.
• More Favours the players can buy with Moxie so players have more ways to get each other in trouble, including printable but small handouts to remind players of what kind of Favours are available.
• Multiple mission prompts so GMs can quickly and more maliciously create their own missions for Troubleshooters to screw up.
Everyone knows someone behind the curtain is always pulling the Troubleshooters’ strings. Buy this book to have more string-pullers than the players know what to deal with.
UPC/ISBN: 9781916675483
Release Date: 05/05/2026
Product Information
Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com
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At Third Eye, we ship thousands of comics every week, and we know condition matters. Whether you're reading, collecting, or grading, we want you to feel confident when a Third Eye package arrives.
This policy outlines our standard for new release and shipped comics, and the industry-standard guidelines we follow.
OUR STANDARD
Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.
We use industry-standard grading guidelines from:
- CBCS Comic Grading Scale
- Overstreet Comic Grading Standards
- CGC grading standards
If you're new to comic grading, the resources above are a great place to start.
WHY WE DON'T GUARANTEE 9.8
Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
new books off the truck will exhibit minor production characteristics,
and that's normal, and consistent with industry standards across every
retailer.
A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.
We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.
WHAT QUALIFIES AS NM 9.4
Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:
Bindery characteristics:
- Minor to moderate corner tears
- White edges along the spine (common on most modern printings)
- Covers slightly offset from interior pages (common on cardstock covers)
Printing characteristics:
- Slight color rub on back covers
- Small paper wrinkles present from the paper roll prior to printing
- Wavy paper texture from the printing process
Spine characteristics:
- 2-3 small color-breaking spine ticks
- Minor non-color-breaking spine dings
These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.
OUR RETURN & EXCHANGE POLICY
We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.
We will replace or refund:
- Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
- Books that fall below NM 9.4 standard (significant spine damage, major creasing, tears, etc.)
- Wrong cover or wrong issue shipped
For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.
QUESTIONS?
If you have questions about a specific book or want to learn more about comic grading, our team is happy to help. Reach out to service@thirdeyecomics.com.
We appreciate your trust in Third Eye Comics, and we're committed to delivering books that meet the standards both you and we expect.

