Modiphius
Paranoia The Uncooperative Board Game
This is a competitive game for 2-6 players. Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet.
Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) When a Troubleshooter dies, high tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous…
Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex... but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know... things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer!
- A HILARIOUSLY CHAOTIC BOARD GAME: Play as Troubleshooters in Alpha Complex, following orders from the all-knowing Computer while navigating mutants, secret societies, and betrayals.
- STRATEGIC BETRAYAL AND SURVIVAL: Bend the rules, expose traitors, and trust no one as you climb the ranks toward Ultraviolet Clearance—but beware of GuardBots and fellow players.
- MODULAR MAP TILES: Create a dynamic game board each session with 30 Alpha Complex modular map tiles, offering endless replayability and strategic variety.
- HIGH-QUALITY COMPONENTS: Includes 195 cards, 93 tokens, 6 Troubleshooter standees, a clearance tracker, and a comprehensive rulebook for seamless gameplay.
- PERFECT FOR GAME NIGHTS: Designed for 2-6 players, ages 14 and up, with a playtime of approximately 60-90 minutes, making it a great choice for fans of strategy and humor-filled games.
Contents:
- 30 x Alpha Complex Modular Map Tiles
- 195 x Cards
- 93 x Tokens
- 6 x Troubleshooter Standees
- 1 x Clearance Tracker
- 1 x Rulebook
UPC/ISBN: 5060523349449
Release Date: 02/21/2025
Product Information
Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com
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At Third Eye, we ship thousands of comics every week, and we know condition matters. Whether you're reading, collecting, or grading, we want you to feel confident when a Third Eye package arrives.
This policy outlines our standard for new release and shipped comics, and the industry-standard guidelines we follow.
OUR STANDARD
Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.
We use industry-standard grading guidelines from:
- CBCS Comic Grading Scale
- Overstreet Comic Grading Standards
- CGC grading standards
If you're new to comic grading, the resources above are a great place to start.
WHY WE DON'T GUARANTEE 9.8
Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
new books off the truck will exhibit minor production characteristics,
and that's normal, and consistent with industry standards across every
retailer.
A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.
We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.
WHAT QUALIFIES AS NM 9.4
Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:
Bindery characteristics:
- Minor to moderate corner tears
- White edges along the spine (common on most modern printings)
- Covers slightly offset from interior pages (common on cardstock covers)
Printing characteristics:
- Slight color rub on back covers
- Small paper wrinkles present from the paper roll prior to printing
- Wavy paper texture from the printing process
Spine characteristics:
- 2-3 small color-breaking spine ticks
- Minor non-color-breaking spine dings
These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.
OUR RETURN & EXCHANGE POLICY
We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.
We will replace or refund:
- Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
- Books that fall below NM 9.4 standard (significant spine damage, major creasing, tears, etc.)
- Wrong cover or wrong issue shipped
For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.
QUESTIONS?
If you have questions about a specific book or want to learn more about comic grading, our team is happy to help. Reach out to service@thirdeyecomics.com.
We appreciate your trust in Third Eye Comics, and we're committed to delivering books that meet the standards both you and we expect.

