Pandion Games
Tether RPG
Nothing ever happens in this forgotten town. Every day is as predictable as the last, dragging on into eternity. And that made it even more strange when you happened upon the journal. It may have been hidden by the decaying foliage of last season on the forest floor, washed up on the shore of the stream that leads into the old cave outside of town, or even perched among the rafters of the old abandoned barn behind the high school, but wherever it was that you spotted it, it drew you in.
Tether is a role-playing game for two players that is played through the process of writing journal entries. Each player will take on the role of a character living in the same rural town, during different time periods. The two characters are connected by a journal known as The Tether which allows them to write notes to each other through time. The two players (and characters) will work together to discover the secrets of an ancient being that haunts the town. Players will take turns drawing a card from a deck which is associated with a prompt, then using that prompt to write a journal entry. Over the course of 16 entries, the two will play out a story of suspense, horror, and possibly triumph.
Create an artifact while you play with the Tether Bundle.
12pg, A5, staple-bound, black and white
UPC/ISBN: 27744252
Product Information
Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com
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OUR STANDARD
Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.
We use industry-standard grading guidelines from:
- Â CBCS Comic Grading Scale
- Â Overstreet Comic Grading Standards
- CGC grading standards
If you're new to comic grading, the resources above are a great place to start.
WHY WE DON'T GUARANTEE 9.8
Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
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and that's normal, and consistent with industry standards across every
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A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.
We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.
WHAT QUALIFIES AS NM 9.4
Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:
Bindery characteristics:
- Minor to moderate corner tears
- White edges along the spine (common on most modern printings)
- Covers slightly offset from interior pages (common on cardstock covers)
Printing characteristics:
- Slight color rub on back covers
- Small paper wrinkles present from the paper roll prior to printing
- Wavy paper texture from the printing process
Spine characteristics:
- 2-3 small color-breaking spine ticks
- Minor non-color-breaking spine dings
These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.
OUR RETURN & EXCHANGE POLICY
We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.
We will replace or refund:
- Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
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- Wrong cover or wrong issue shipped
For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.
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