Bluestone Books Tabletop Games > Role-Playing Games > Accessories The Creative Game Master's Guide to Extraordinary Locations 9781965636305 BSB36305

Bluestone Books

The Creative Game Master's Guide to Extraordinary Locations

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SKU: BSB36305

Colorful maps and intriguing locations to inspire Game Masters of Dungeons & Dragons and other fantasy RPGs to elevate their game.

Get your hands on the extraordinary adventure locations that Justin Alexander, bestselling author of So You Want to Be a Game Master, "can't wait to use in [his] own campaign" and the location design inspiration that David Hartlage (DMDavid) called "rocket fuel for your imagination."

The Creative Game Master's Guide to Extraordinary Locations & How to Design Them by RPG expert, Duncan Rhodes, is a collection of thirty original and inspiring locations that GMs can drop into their existing fantasy roleplaying games, either as standalone adventures, or as part of an ongoing campaign. Each fantasy location is versatile enough to incorporate into their existing worlds using any popular fantasy RPG ruleset, including Dungeons & Dragons and Pathfinder.

Thanks to full-color, full-page maps rendered by the talented cartographer Arturo Gómez Martínez (aka Nerdy Maps), this creative guide offers immersive, playable settings brimming with mystery, magic, and danger. Find plug-and-play adventure locations and world-building tools designed to make your campaigns unforgettable. Compelling Adventure Ideas are also included for each location, enabling GMs to employ engaging hooks for the players to visit, and to give them enough exploration, roleplaying and combat opportunities to drive at least one entire session of gameplay per location. GMs who are short on time can also use the Adventure Paths provided to link various locations together and play an entire adventure or mini-campaign with minimal prep and maximum impact.

UPC/ISBN: 9781965636305

Release Date: 03/24/2026

Product Information

Due to the nature of collectible items and ever changing market demand, we are unable to cancel pre-orders on ratio variants and select other items (1 per store variants, exclusive covers, ect) for a refund.For preorders on regular open order comics (the majority of which are normally cover price), we can cancel preorders and refund with a store credit that can be used in our brick and mortar stores or at thirdeyecomics.com

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At Third Eye, we ship thousands of comics every week, and we know condition matters. Whether you're reading, collecting, or grading, we want you to feel confident when a Third Eye package arrives.

This policy outlines our standard for new release and shipped comics, and the industry-standard guidelines we follow.

OUR STANDARD

Books without a stated grade will be offered as Near Mint 9.4 or better. We do not guarantee 9.8 condition on any book unless specifically noted.

We use industry-standard grading guidelines from:

If you're new to comic grading, the resources above are a great place to start.

WHY WE DON'T GUARANTEE 9.8

Modern comic printing is an imperfect process. Books are printed in massive
runs, bound at high speed, and shipped in bulk to retailers. Even brand
new books off the truck will exhibit minor production characteristics,
and that's normal, and consistent with industry standards across every
retailer.

A 9.8 grade represents near-perfection, and the reality is that not every printed book qualifies for that grade no matter where you buy it from.

We can absolutely commit to NM 9.4 or better. We cannot commit to 9.8 on every book, because that's not how comics are made.

WHAT QUALIFIES AS NM 9.4

Per industry standards, a book may exhibit the following minor characteristics and still grade as Near Mint 9.4, as long as there's no accumulation of defects:

Bindery characteristics:

  • Minor to moderate corner tears
  • White edges along the spine (common on most modern printings)
  • Covers slightly offset from interior pages (common on cardstock covers)

Printing characteristics:

  • Slight color rub on back covers
  • Small paper wrinkles present from the paper roll prior to printing
  • Wavy paper texture from the printing process

Spine characteristics:

  • 2-3 small color-breaking spine ticks
  • Minor non-color-breaking spine dings

These are normal modern production characteristics, not damage from handling or shipping. They are present on books across the industry, regardless
of retailer.

OUR RETURN & EXCHANGE POLICY

We do not accept returns or exchanges on books that meet our NM 9.4 or better standard.

We will replace or refund:

  • Books damaged during shipping (clear shipping damage, not pre-existing print characteristics)
  • Books that fall below NM 9.4 standard (significant spine damage, major creasing, tears, etc.)
  • Wrong cover or wrong issue shipped

For premium variants (1:25, 1:50, 1:100, 1:250, 1:500 incentive covers, signed editions, exclusive variants), we apply enhanced QC during pull and packing. If a premium variant arrives outside our standard, contact us within 7 days of delivery and we will work with you on a replacement.

QUESTIONS?

If you have questions about a specific book or want to learn more about comic grading, our team is happy to help. Reach out to service@thirdeyecomics.com.

We appreciate your trust in Third Eye Comics, and we're committed to delivering books that meet the standards both you and we expect.