Two magicians from history and fiction join the fray!
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
Houdini
With the help of the beautiful Bess, he'll set the stage. Then it's a bit of misdirection and some sleight of hand. When you think you have the advantage, you'll discover it's all part of the show!
The Genie
Freed from the lamp and simmering with imprisoned wrath. This is no more parlor trick. Be careful what you wish for, because, in the end, he grants you only death.
Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
Houdini
With the help of the beautiful Bess, he'll set the stage. Then it's a bit of misdirection and some sleight of hand. When you think you have the advantage, you'll discover it's all part of the show!
The Genie
Freed from the lamp and simmering with imprisoned wrath. This is no more parlor trick. Be careful what you wish for, because, in the end, he grants you only death.
Third Eye Fast Facts:
Ages: 9+
Players: 2
Game Length: 20-40 minutes
Players: 2
Game Length: 20-40 minutes
Explore the spooky house and solve family-friendly mysteries using pop-up sets!!
Have you ever wanted to play a pop-up book? Have you been searching for a game that is filled with magic and mystery? Is your gaming group looking for something quick and fun without pages and pages of rules? Look no further!
The Shivers is a truly one-of-a-kind tabletop experience that features the magic of hand-crafted pop-ups, combined with just the right amount of spooky puzzle-solving mystery and role playing.
Using our patent-pending modular pop-up system, the mystery will unfold as you and your friends explore a magical mansion, as one of the members of the Shivers family. Each episode takes about an hour to play cooperatively, with one person taking the lead as the Storyteller. Once players finish one episode, a quick change of the system reveals the next story which will be completely new and unique: filled with new clues, puzzles, room layouts, and foes to vanquish.
The Shivers is fun and challenging for young kids, teens, and even older experienced game players. While most games have dozens of pages of rules and take many hours to learn and play, Shivers players have just a couple simple rules, and can get up and playing in less than 5 minutes. Similar to an escape room in structure and feel (but on a much smaller scale), players can get immediately immersed in the mystery, discovering the right path forward as they progress.
Third Eye Fast Facts:
Ages: 7+
Players: 2-5
Game Length: 45-60 minutes
Players: 2-5
Game Length: 45-60 minutes
A cooperative and customizable dungeon crawl adventure for the entire family!!
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.
In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin.
CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes, monsters and adventures to make CoraQuest your own.
All the artwork in CoraQuest is based on kids' drawings, much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our "chief-colourer-in", Gary King, to make a unique and charming-looking game.
Third Eye Fast Facts:
Ages: 6+
Players: 1-4
Game Length: 45-60 minutes
Players: 1-4
Game Length: 45-60 minutes
Make your wreckland run in this solo hero series game!
Load up your vehicle with supplies, strap on a few weapons, and prepare to make your wreckland run.
Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that's filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!
At the start of the campaign, you will first choose a vehicle and driver. Choose wisely, as this will be your combination that you’ll carry across all 7 chapters. Once you’ve completed a chapter, you will move on to the next chapter in the campaign, but the enemies and Parts you’ve encountered will remain in their decks, increasing the power of your arsenal but also the ferocity of your foes!
The game is played over three rounds, each consisting of to phases, Wreckage and then Run. In Wreckage you'll repair and outfit your vehicle with new and upgraded parts. In the Run phase, you battle enemies over a series of turns, and hopefully survive to fight another day! You win by defeating the Boss in the third and final round of the game!
Third Eye Fast Facts:
Ages: 10+
Players: 1
Game Length: 30-45 minutes
Players: 1
Game Length: 30-45 minutes
Adventurers team up to take on the Warlock Lord, but only one will become Highlord!!
"Five to find, three are one. One gives access, the Bladed Sun.
The Silver Orb, to banish below. The Staff of Ages, to vanquish the foe. Joining two, the Golden Thorn. The last to invoke, the Platinum Horn."
The Silver Orb, to banish below. The Staff of Ages, to vanquish the foe. Joining two, the Golden Thorn. The last to invoke, the Platinum Horn."
You have heard this prophecy many times – one regarding the chosen hero that will save the Westland from a great and rising darkness. Those days are now before you, for Talimar the Starless – the Warlock Lord – is once again moving in this world. He has descended far below Castle Shadowgate, ready to release a creature of immense power upon the world and bring it into chaos!
Shadowgate: The Living Castle is a 2-4 player board game based on the Macventure, Kemco NES and 2014 remake video game, Shadowgate. In it you'll explore Shadowgate, the Living Castle, discovering relics and spells and completing legendary quests. Players can choose between eight characters that have their own unique class, traits, and abilities, then use these characters to compete for XP (experience points). For each item you equip, each quest you complete, each djinn riddle you answer, and each monster you defeat, you gain XP. Compete against other players to piece together the fabled Staff of Ages – It is only then will you be able to confront the Warlock Lord, fulfill the prophecy, and be crowned High Lord of the Westland!
Third Eye Fast Facts:
Ages: 14+
Players: 2-4
Game Length: 60-90 minutes
Players: 2-4
Game Length: 60-90 minutes
Leverage research and lab experience to address extreme weather facing the world!!
“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ, Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention, the Weather Machine, showed positive results. Visions of quelling floods, subduing cyclones, and ending droughts made him smile.
In Weather Machine, you are scientists on Prof. Lativ’s team, tampering with local weather: adjusting rainfall for farms, maintaining wind and clear skies for ecological energy sources, and tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however, a pattern has emerged, revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.
"We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single, crisp nod of confirmation. “The government is funding this, and we will succeed.” As Prof. Lativ explains the plan, the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials, time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror, Earth’s atmosphere before conditions are too harsh for Homo sapiens and other species.
Ages: 14+
Players: 2-4
Game Length: 60-150 minutes
Players: 2-4
Game Length: 60-150 minutes
One of the most popular dungeon games is back in this new edition!!
In the HeroQuest dungeon crawl board game, heroes work together to complete epic quests, find treasures and defeat the forces of evil. This semi-cooperative board game has one player taking on the role of Zargon, the Game Master, while 4 mythical heroes - Barbarian, Dwarf, Elf, and Wizard - team up in their quest for adventure in a maze of monsters and eerie dark dungeons. Players can immerse themselves in the fantasy with the stunning artwork, and 65+ detailed miniatures. The game comes with 14 quests, and has limitless replayability because players can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil.
Third Eye Fast Facts:
Ages: 14+
Players: 2-5
Game Length: 90 minutes
Players: 2-5
Game Length: 90 minutes
You can view the full gallery of new releases here!!