The Second Magic Remastered Set is here!!
Wield the power of the past! Celebrate the history of Magic on Dominaria across 27 sets and 30 years of gameplay!
With a chance to get a Force of Will, Vampiric Tutor, Urza (Lord High Artificer and Urza's Incubator), Sylvan Library, and MORE!!
Take control of the Free Peoples or the Shadow Armies!!
In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.
Third Eye Fast Facts:
Ages: 13+
Players: 2-4
Game Length: 90-120 minutes
Ages: 13+
Players: 2-4
Game Length: 90-120 minutes
Build your kingdom as Chieftain one tile at a time and rule all of Scotland!
Get the full load of the modern classic tile-laying game with the Isle of Skye Big Box! The Big Box contains the award-winning Isle of Skye base game (Kennerspiel des Jahres 2016), the Druids expansion, and additional scoring and tunnel tiles. A new addition is the mini-expansion Randgebiete.
In the game, you embody one leader of each of the five traditional Scottish clans. You create your own small empire in order to gain the necessary victory points. But in each game only four of the included 24 score cards are in play. This makes each game different and requires different tactics and strategies.
In each round you can buy one of the tiles of a fellow player. Face down, all players simultaneously set the prices of the pieces they offer. A high price can lead to prosperity and much needed money. However, if no buyer can be found, the seller must add the tile to his empire himself and give up the money he has invested. In the end, the player who has scored the most victory points wins.
Third Eye Fast Facts:
Ages: 12+
Players: 2-5
Game Length: 90 minutes
Ages: 12+
Players: 2-5
Game Length: 90 minutes
Choose your actions carefully as you balance the needs of the community and nature!
The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits and is home to many an endangered species. In a nearby town, the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. He has recognized the great value the animals have in deforested regions: Fruit bats sleep during the day and take off at sunset in search of food, looking for fruit trees miles away. On their way home, they excrete the seeds of the consumed fruit, disseminating them across large areas.
Just like that mayor, in this game, you will develop a community near the Atiwa Range, creating housing for new families and sharing your newly gained knowledge on the importance of fruit bats have for the environment. Acquire new land, manage your animals and resources, and make your community prosper. The player who best balance the needs of their town and the environment wins.
1. Place workers on action spaces and carry out their effects.
2. Grow your town by building houses and adding new land.
3. Collection resources responsibly to lessen the burden on the environment.
4. Fruit bats fly and grow new trees
Just like that mayor, in this game, you will develop a community near the Atiwa Range, creating housing for new families and sharing your newly gained knowledge on the importance of fruit bats have for the environment. Acquire new land, manage your animals and resources, and make your community prosper. The player who best balance the needs of their town and the environment wins.
1. Place workers on action spaces and carry out their effects.
2. Grow your town by building houses and adding new land.
3. Collection resources responsibly to lessen the burden on the environment.
4. Fruit bats fly and grow new trees
Third Eye Fast Facts:
Ages: 12+
Players: 1-4
Game Length: 30 minutes per person
Ages: 12+
Players: 1-4
Game Length: 30 minutes per person
Megapowers begin an arms-race to be prepared for a global scale conflict!!
After two global conflicts, we have see a time of peace. However, behind apparent stability, enormous strengths are moving, like karstic rivers, ready to rise to the surface. Big transnational factors such as Globalization, population growth, a shortage of raw materials, and international actors' formation have weakened pluralism in favor of a growing polarization on the international stage. In today's world, enormous regional powers compete for World domination. They are the Megapowers of the future: Americas, Eurasia, Eastasia, and Africasia. In a climate of growing tension, the arms race begins.
Defcon's players are Megapowers leaders in the dystopian world, where open conflict is about to burst. The player who controls the dominant Megapower at the end of the 5th round wins the game. To win, they have to obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who find the right balance between military strength and public support win the game.
Defcon's players are Megapowers leaders in the dystopian world, where open conflict is about to burst. The player who controls the dominant Megapower at the end of the 5th round wins the game. To win, they have to obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who find the right balance between military strength and public support win the game.
Third Eye Fast Facts:
Ages: 10+
Players: 2-4
Game Length: 60-90 minutes
Ages: 10+
Players: 2-4
Game Length: 60-90 minutes
Become a detective and solve puzzles before others do!
Tommy is a young detective who specialized himself in very peculiar cases.
Despite his age, he is not afraid to explore old abandoned castles, armed only with a camera, looking for scary ghosts. However, Tommy is looking for a very shy ghost, which tries to deceive the young detective with tricks.
Will you help him?
Each round, a trick card is revealed. To score the card, players have to solve the trick. They compare the revealed card’s element with the upmost one on the trick card pile. The fastest player wins.
Third Eye Fast Facts:
Ages: 7+
Players: 2-6
Game Length: 15 minutes
Players: 2-6
Game Length: 15 minutes
Two villages face off in the traditions of brewing beer and baking bread!!
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.
Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce.
Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities.
However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.
Third Eye Fast Facts:
Ages: 10+
Players: 2
Game Length: 30-45 minutes
Ages: 10+
Players: 2
Game Length: 30-45 minutes
Hear the march of the Iron Strike Force!
Adherents to cold logic, intolerant of weakness and utterly without mercy, the Iron Hands are implacable warriors whose resolve is as unflinching as solid adamantine. They are relentless defenders of the Imperium who seek to replace the weakness of the flesh with the unyielding strength of the machine to attain perfection.
This box provides a tough, powerful core for an Iron Hands army, led into battle by Iron Father Feirros, armed with the mighty axe Harrowhand. Inside you'll find a squad of objective-claiming Primaris Intercessors, two towering Redemptor Dreadnoughts, and a Techmarine to repair them and keep them fighting. You’ll also receive plenty of Iron Hands Primaris Upgrades to add some extra sons of Ferrus Manus style. This box provides 14 plastic models with a variety of weapon options, making it an ideal way to start a new Iron Hands army or add to your existing Space Marines collection.
This box provides a tough, powerful core for an Iron Hands army, led into battle by Iron Father Feirros, armed with the mighty axe Harrowhand. Inside you'll find a squad of objective-claiming Primaris Intercessors, two towering Redemptor Dreadnoughts, and a Techmarine to repair them and keep them fighting. You’ll also receive plenty of Iron Hands Primaris Upgrades to add some extra sons of Ferrus Manus style. This box provides 14 plastic models with a variety of weapon options, making it an ideal way to start a new Iron Hands army or add to your existing Space Marines collection.
-from the Games Workshop Page
Forged in the crucible of war!!
Forged in the crucible of war, the Salamanders are flame-bearers and warrior-craftsmen who hail from the volcanic death world of Nocturne. This brotherhood of onyx-skinned guardians has fought stoically to defend the Imperium for ten millennia, wielding master-wrought weapons to hammer the foe into oblivion.
This box provides a fiery core for a Salamanders army, led into battle by Captain Adrax Agatone, armed with the mighty hammer Malleus Noctum. Inside you'll find two squads of objective-claiming Primaris Intercessors, three aggressors to burn your enemies, and three Eradicators to melt them. You'll also receive plenty of Salamanders Primaris Upgrades to add some extra sons of Vulkan style. This box provides 27 plastic models with a variety of weapon options, making it an ideal way to start a new Salamanders army or add to your existing Space Marines collection.
This box provides a fiery core for a Salamanders army, led into battle by Captain Adrax Agatone, armed with the mighty hammer Malleus Noctum. Inside you'll find two squads of objective-claiming Primaris Intercessors, three aggressors to burn your enemies, and three Eradicators to melt them. You'll also receive plenty of Salamanders Primaris Upgrades to add some extra sons of Vulkan style. This box provides 27 plastic models with a variety of weapon options, making it an ideal way to start a new Salamanders army or add to your existing Space Marines collection.
-from the Games Workshop Page
The Ultramarines epitomize what it means to be Adeptus Astartes.
They are beacons of nobility, honour and discipline in a galaxy riven by darkness and disorder. No Chapter holds the Codex Astartes in such hallowed regard as they, and they have utilised its tenets and strategies to achieve glorious victories over ten thousand years.
This box provides a incredible core for an Ultramarines army, led into battle by Chapter Master Marneus Calgar, armed with the fearsome Gauntlets of Ultramar. Inside you'll find a squad of objective-claiming Primaris Intercessors, fire support in the form of Primaris Helblasters, three experienced Bladeguard Veterans, and Chief Librarian Tigurius, who can unleash the power of the warp. You'll also receive plenty of Ultramarines Primaris Upgrades to add some extra sons of Guilliman style. This box provides 27 plastic models with a variety of weapon options, making it an ideal way to start a new Ultramarines army or add to your existing Space Marines collection.
This box provides a incredible core for an Ultramarines army, led into battle by Chapter Master Marneus Calgar, armed with the fearsome Gauntlets of Ultramar. Inside you'll find a squad of objective-claiming Primaris Intercessors, fire support in the form of Primaris Helblasters, three experienced Bladeguard Veterans, and Chief Librarian Tigurius, who can unleash the power of the warp. You'll also receive plenty of Ultramarines Primaris Upgrades to add some extra sons of Guilliman style. This box provides 27 plastic models with a variety of weapon options, making it an ideal way to start a new Ultramarines army or add to your existing Space Marines collection.
-from the Games Workshop Page
The roaring of furious engines, deep rumbles of thundering armoured transports, screaming of heavy jump packs at full burn and ferocious Korchin war cries herald the devastating assault of the White Scars. Formidable hunters drawn from fierce tribesmen, the White Scars smash through their foes like the tip of a spear through the flank of prey.
This box provides a speedy core for a White Scars army, led into battle by Kor'sarro Khan, armed with the lethal blade Moonfang. Inside you'll find two squads of fast-moving Outriders, mobile fire support in the form of a pair of Invader ATVs, and a Primaris Chaplain on Bike to lead the charge. You'll also receive plenty of White Scars Primaris Upgrades to add some extra sons of Jaghatai Khan style. This box provides 10 plastic models with a variety of weapon options, making it an ideal way to start a new White Scars army or add to your existing Space Marines collection.
This box provides a speedy core for a White Scars army, led into battle by Kor'sarro Khan, armed with the lethal blade Moonfang. Inside you'll find two squads of fast-moving Outriders, mobile fire support in the form of a pair of Invader ATVs, and a Primaris Chaplain on Bike to lead the charge. You'll also receive plenty of White Scars Primaris Upgrades to add some extra sons of Jaghatai Khan style. This box provides 10 plastic models with a variety of weapon options, making it an ideal way to start a new White Scars army or add to your existing Space Marines collection.
-from the Games Workshop Page
You can view the full gallery of new releases here!!