Toss your Gauntlet into the ring!!
Marvel Dice Throne is a fast-playing, dice-rolling combat game that lets players battle as their favorite Marvel heroes in one-on-one duels, team battles, and free-for-alls! Based on the smash success Dice Throne, this Marvel Dice Throne 4-Hero Box puts players in the roles of Scarlet Witch, Thor, Loki, and Spider-Man, each with their own set of dice, player board, and unique deck of cards.
Attack your opponents and activate abilities with dice rolls, accumulate combat points, and spend them on action cards that allow for ability upgrades such as Scarlet Witch's Chaos Magic and Spider-Man's Invisibility. All 4 heroes are compatible with the entire Dice Throne ecosystem.
Attack your opponents and activate abilities with dice rolls, accumulate combat points, and spend them on action cards that allow for ability upgrades such as Scarlet Witch's Chaos Magic and Spider-Man's Invisibility. All 4 heroes are compatible with the entire Dice Throne ecosystem.
Third Eye Fast Facts:
Ages: 8+
Players: 2-4
Game Length: 30+ minutes
Players: 2-4
Game Length: 30+ minutes
Solve Puzzles to escape from Legendary situations!!
Unlock! Legendary Adventures features three new "escape room" scenarios that you can play on your tabletop.
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are:
- Action Story - The elusive Stella has stolen the world's most expensive gem! Stop her and take away her precious haul.
- Robin Hood: Dead or Alive - Robin has fallen into the clutches of the Sheriff of Nottingham. Call upon his companions to free him from the dungeon.
- Sherlock Holmes: The Case of the Burnt Angels - The most famous detective ever needs your help in solving a strange murder case.
Third Eye Fast Facts:
Ages: 10+
Players: 1-6
Game Length: 60 minutes
Players: 1-6
Game Length: 60 minutes
Build a better band, then tour the continent... on dragons!
For the first time, your band, which so far had mostly played in shady goblin and vampire venues, has been invited to take part in the great TrollFest, where you will be the opening act for such big names like the Rolling Gnomes and Snow White and the Dwarves.
In TrollFest, each player manages a rock band in a fantasy universe, recruits the most talented and charismatic musicians, holds concerts in the main city, hires dragons for transport and light shows, and ends up trying to give the best act at the festival.
After an initial card draft of band members and action cards, players take turns moving around the map, performing shows and improving their band composition to score points. Once one player has completed their tour (by performing in a certain number of cities), the game ends and players score additional points based on their final band configuration.
In TrollFest, each player manages a rock band in a fantasy universe, recruits the most talented and charismatic musicians, holds concerts in the main city, hires dragons for transport and light shows, and ends up trying to give the best act at the festival.
After an initial card draft of band members and action cards, players take turns moving around the map, performing shows and improving their band composition to score points. Once one player has completed their tour (by performing in a certain number of cities), the game ends and players score additional points based on their final band configuration.
Third Eye Fast Facts:
Ages: 14+
Players: 3-6
Game Length: 45 minutes
Players: 3-6
Game Length: 45 minutes
Vampires struggle for control of an unsuspecting city!
In Blood Orders, 2 to 4 opponents each take on the roles of powerful but disgraced vampires, exiled from a centuries-old order and hoping to build a new underground kingdom of their own in an unfamiliar city. Players visit locations in disguise to gain resources, perform arcane rituals, and hypnotize the citizenry. . . but most importantly, to turn hapless victims into fresh, bloodthirsty vampires under their command!
To build your new order, you must manage a continuously evolving hand of vampire cards at your command, sending them throughout the city to visit locations, perform arcane rituals, bewitch victims, and recruit new vampires, all over the course of nine rounds (days). All of these activities take the form of cards activated by your order tokens on the board, allowing you to amass critical resources, perform useful actions, and earn points. However, as your power grows, so does fear within the city, making your quest increasingly difficult as the days go by.
At the end of the ninth day, the vampire player with the most points reigns supreme!
To build your new order, you must manage a continuously evolving hand of vampire cards at your command, sending them throughout the city to visit locations, perform arcane rituals, bewitch victims, and recruit new vampires, all over the course of nine rounds (days). All of these activities take the form of cards activated by your order tokens on the board, allowing you to amass critical resources, perform useful actions, and earn points. However, as your power grows, so does fear within the city, making your quest increasingly difficult as the days go by.
At the end of the ninth day, the vampire player with the most points reigns supreme!
Third Eye Fast Facts:
Ages: 13+
Players: 2-4
Game Length: 60-120 minutes
Players: 2-4
Game Length: 60-120 minutes
Zombies' biggest weakness turns out to be rubber bands!!
The apocalypse has come and gone with the zombies here to stay along with their counter agent: the ZSA.
Now, dear competitors, the Zombie Shooting Association welcomes you to the Z-World League! Choose your team, hide among the rubble and unleash rubber band fueled fury to knock over opposing zombies. Secure the highest earnings and be titled: CHAMPION! A quick and fun game about shooting zombies with rubber bands!
Now, dear competitors, the Zombie Shooting Association welcomes you to the Z-World League! Choose your team, hide among the rubble and unleash rubber band fueled fury to knock over opposing zombies. Secure the highest earnings and be titled: CHAMPION! A quick and fun game about shooting zombies with rubber bands!
Third Eye Fast Facts:
Ages: 13+
Players: 2-4
Game Length: 30-60 minutes
Players: 2-4
Game Length: 30-60 minutes
On Tuesday all 3 new modules will be available in the Spelljammer slipcase!!
Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.
This set contains everything a Dungeon Master needs to run adventures and campaigns set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.
Contents:
• The Astral Adventurer's Guide, a 64-page hardcover book for players and Dungeon Masters that presents the Astral Plane as a campaign setting and includes space-based character options, spells and magic items, deck plans and descriptions for spelljamming ships, and more
• Boo's Astral Menagerie, a 64-page hardcover book for Dungeon Masters that presents game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea, including astral elves, cosmic horrors, lunar and solar dragons, murder comets, and space clowns.
• Light of Xaryxis, a 64-page hardcover adventure for Dungeon Masters that is set in the Astral Plane and designed for characters of levels 5-8
• Double-sided poster map of the Rock of Bral, an asteroid-city that can serve as both an adventure location and a campaign hub in the Astral Plane
• Sturdy, four-panel Dungeon Master's screen designed for use with the books in this set
This set contains everything a Dungeon Master needs to run adventures and campaigns set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.
Contents:
• The Astral Adventurer's Guide, a 64-page hardcover book for players and Dungeon Masters that presents the Astral Plane as a campaign setting and includes space-based character options, spells and magic items, deck plans and descriptions for spelljamming ships, and more
• Boo's Astral Menagerie, a 64-page hardcover book for Dungeon Masters that presents game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea, including astral elves, cosmic horrors, lunar and solar dragons, murder comets, and space clowns.
• Light of Xaryxis, a 64-page hardcover adventure for Dungeon Masters that is set in the Astral Plane and designed for characters of levels 5-8
• Double-sided poster map of the Rock of Bral, an asteroid-city that can serve as both an adventure location and a campaign hub in the Astral Plane
• Sturdy, four-panel Dungeon Master's screen designed for use with the books in this set
This Saturday get ready to CRY WAR!!!!!
Only the bold dare enter the Gnarlwood, a deadly forest where the very trees uproot themselves to feast upon the flesh of living. Yet glory and riches await those few who can endure this hellish environment, for at the heart of the forest lies Talaxis, the legendary Ravening Ruin, its shattered vaults filled with a thousand artefacts of incalculable power. From the deranged plague-alchemists of the Rotmire Creed to the fanatical demolishers of the Horns of Hashut, warbands from across the realms seek to claim these priceless treasures – and will gladly slaughter anyone that stands in their way.
-from Games Workshop Official