Now Playing at Third Eye Games for 8.19.2022!!

Now Playing at Third Eye Games for 8.19.2022!!

Control Fremen warriors, gathering resources to survive the harsh sands of Arrakis!!
Arrakis: Dawn of the Fremen is a brutal, cutthroat game about tribal control of Arrakis, more than a hundred generations before the Atreides come to Arrakis.
In the game, you control a tribe of Fremen warriors who are struggling to gather the scarce resources of Arrakis, develop the weapons and sietches you need to survive, and harness the power of sandworms for battle. Gameplay is split into three sections:
  1. Harj — the final part of the game set-up in which players jockey for position
  2. Initiation Cycle — the first cycle of the game, with a few restrictions to ease into gameplay
  3. Cycles — each cycle is split into several phases, with cycles continuing until the game is won
You can conquer Arrakis two ways, by controlling the winning number of sietches at the end of the action phase or by unanimous decision of the council when all players agree that you cannot be prevented from winning...
Third Eye Fast Facts:
Ages: 14+
Players: 2-4
Game Length: 60-90 minutes
The famed TV Show RPG is getting an updated edition!!
The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.
This core rulebook includes:
  • Complete character creation rules to allow you to bring to life a new time travelling adventurer to explore space and time aboard the TARDIS. They could be companions to the Doctor, or a new Time Lord of your own creation, Time Agents, or investigators and defenders of planet Earth.
  • The complete revised rules for playing Doctor Who: The Roleplaying Game. The new and updated version of the popular Vortex system is completely compatible with the First Edition of the game. Second Edition makes gameplay faster, easier, and quicker to learn, while keeping all of the dramatic action you’d expect from an episode of Doctor Who.
  • Advice for Gamemasters, new and old, on how to make the experience of Doctor Who: The Roleplaying Game feel like you’re living an episode of the TV series, as well as how to create exciting storylines and continuing campaigns.
  • Revised rules for creating your group’s own TARDIS, or other time travel device to allow them to adventure from the dawn of history to the very ends of the Universe.
  • An expansive look at the history of the Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time.
  • Pregenerated character sheets for the Doctor and her companions, ready to play straight away!
Another fabulous addition to the 5E system!!
Path of the Planebreaker is a sourcebook that brings the wonders, terrors, mysteries, and treasures of new, alternate worlds - plus the inexplicable Planebreaker, an ever-travelling moon - to 5th edition and Cypher System players and GMs.

Inside this book, you'll find:
 • Dozens of brand-new planes to explore and adventure in
 • A bestiary of planar creatures
 • Playable planar species for PCs
 • New planar class options for players including new subclasses
 • Exciting new feats and spells to help you explore these new planes!
Don't let James Bond—or others—stop you from becoming Number One at SPECTRE!!
In SPECTRE: The Board Game, you take on the role of one of the many iconic villains from the James Bond film franchise, competing with one another to become Number One of the Special Executive for Counter-intelligence, Terrorism, Revenge, and Extortion, a.k.a., SPECTRE.
Are you simply in the game to acquire gold bullion, or are your aspirations more philosophical, safe in the knowledge that the world would be better off with you running it? Each villain has their own plot inspired by films such as Dr. No (1962) and Diamonds Are Forever (1971) driving them along the path to becoming SPECTRE's Number One. No matter how hard you try, though, 007 is always there, waiting to disrupt your plans and reveal your secrets.
SPECTRE: The Board Game features iconic weapons, locations, and characters from the James Bond films. You will be able to assemble devices, spy on your opponents, blackmail your rivals in order to build your own criminal empire, and strategically deploy your agents around the globe to infiltrate key installations. You need to work behind the scenes to develop your nefarious plots and become 007's biggest threat, so grab your Persian cat and call your favorite henchman as you prepare your newest monologue — it's time to get down to business and start building that moon base and world-destroying megalaser!
Third Eye Fast Facts:
Ages: 14+
Players: 2-4
Game Length: 20-45 minutes
An exciting new campaign for the Lord of the Rings LCG!!!
The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land.

In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery.

This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content. 
Third Eye Fast Facts:
Ages: 14+
Players: 1-4
Game Length: 30-120 minutes
A co-operative My Little Pony adventure!
Canter into the co-operative My Little Pony: Adventures in Equestria Deck-Building Game, and take the role of a pony of Equestria!
As Twilight Sparkle, Rainbow Dash, Fluttershy, and more, you've been given a challenge to complete! You need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out — if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game.
Play cards from your hand to generate Help, Move, and Info, and use those to purchase more powerful cards, accomplish tasks, and overcome hurdles!
Third Eye Fast Facts:
Ages: 14+
Players: 1-4
Game Length: 45-90 minutes
 
Grab your spatulas and get baking!!
In The Great British Baking Show Game, players take the role of bakers on the show and race each other to recreate the configuration of baking cards shown on the recipe cards. Players need to choose whether to move quickly at all costs, or whether to take more time to select the best flavors for their bake and avoid the dreaded "soggy" cards.
To capture the sportsmanship demonstrated when bakers step in to assist others, players can use "Help!" cards to select wild cards from the center of the table. A "Bin" token allows players to throw out elements of their bake once per round.
Third Eye Fast Facts:
Ages: 10+
Players: 2-4
Game Length: 20 minutes
 
The world's best cat game is BACK FROM THE EXPLODINGS!!
Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn't end just because you blow up. Only living players can win the game, but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.
Third Eye Fast Facts:
Ages: 7+
Players: 2-5
Game Length: 15 minutes
Legiones gets a Dreadnought! Leviathan gets a Dreadnought! YOU GET A DREADNOUGHT!
For the full gallery of new releases click here!!